Canfield Rush is a free online game. A game with a lot of features and amazing gameplay.
A Canfield variant in which cards are dealt in threes on the first pass, twos on the second, and one at a time on the final. It's easier than conventional Canfield, but it's still a difficult game. The game is difficult, with a 20 percent chance of winning. It is played with a single deck, and your odds of victory are primarily determined by your talent.
Canfield, Gold Rush, and Thieves Rush are examples of similar solitaire games.
If you enjoy Canfield Rush, try Classic Solitaire, a classic solitaire card game.
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Have a good time playing!
4 foundation piles: Construct in suit from the rank of the first card given to the first pile, wrapping from King to Ace as needed, until each pile has 13 cards.
4 tableau piles: Alternate color build down. If groups of cards are in sequence, move them down by alternate color. If feasible, spaces are supplied from the reserve, otherwise by any card. At the start of the game, each pile is dealt one card.
Stock: Click to discard three cards at a time during the first deal, two cards at a time during the second deal, and one card at a time during the final deal. There are two redeals.
Waste: Top card is always accessible for play on the tableau or foundations.
Reserve: The top card is always ready for use on the tableau or the foundations. 13 cards are dealt here at the start of the game.
There are four foundation piles.
A foundation pile will be given a card at random. This is the starting card. Begin the remainder of the piles with cards of the same rank.
A card may be added to a foundation pile if it is one higher than the pile's previous top card and is of the same suit. As a result, the only card that might be played on a 3 of diamonds is a 4 of diamonds.
Cards cannot be taken from the foundation after they have been placed.
There is one reserve deck, which originally contains thirteen cards. The top card in the pile is dealt face-up, while the remaining cards are dealt face-down. There are no cards that may be moved into the reserve. The reserve's top card might be played to the tableau or the foundation.
Splayed downward, four tableau piles of one card each. Every card is dealt face-up.
A card may be added to a tableau pile if it is one lower than the pile's previous top card and is of the opposing color. As a result, the cards that may be played on the 8 of hearts would be the 7 of spades or the 7 of clubs.
Cards on the tableau that are not covered by another card are free to be played onto the foundation or any other tableau pile.
Empty tableau spots are instantly filled with a card from the reserve. If the reserve is empty, any card can occupy any vacant place in the tableau.
If the cards are alternately red and black, groups of cards in succession from high to low can be shifted from one tableau column to another.
There is one garbage pile and the remaining cards comprise the stock.
When you click on the stock, three cards from the stock are dealt to the garbage. There are three trips through the stock allowed. The number of cards turned over at a time is lowered by one in each pass, thus in the second pass, cards are turned over two by two and one by one in the last pass. If there aren't enough cards left in the deck at the end of a pass, only the remaining cards are dealt. If another pass is made, the trash will be switched over to become fresh stock before the following transaction.
The top card of the trash can be played to the tableau or foundation.