Breakwater loosens Interchange's strict suit rules: build down regardless of suit and move whole runs at once, across two decks with an easy 90% win rate.

Breakwater Solitaire is a friendly member of the Forty Thieves family, dealt exactly like Interchange: seven piles of seven cards with every second card buried face down, so each column rises like a sea wall with hidden stones set into it. Where Interchange demands strict same-suit building, Breakwater lets the waves wash over the rules — piles build down regardless of suit, and any descending run may be picked up and moved as a single unit.
That one loosening changes everything. Hidden cards surface quickly, empty columns may be rebuilt with any card or sequence you like, and the long two-deck stock becomes a steady supply line rather than a graveyard. The only real constraint is built into the deal itself: the stock allows a single pass, so every card sent to the waste deserves a moment's thought before the next one lands on top of it.
This one is easy, and across two decks you'll win roughly 90% of the time. That success rate is a skill number, not a luck one.
Alternate this one with Interchange Solitaire or Forty Thieves Solitaire for a change of pace within the same family.
When you want something more traditional, the classic Solitaire is there.
If you run into anything odd or have an idea that would make the game better, please contact me.
Enjoy playing!
8 foundation piles: Build up in suit from Ace to King.
7 tableau piles: Build down regardless of suit. Seven cards are dealt to each pile, with the second, fourth, and sixth cards face down. Any card or sequence may fill an empty space.
Stock: Click to deal cards one at a time to the waste. There are no redeals.
Waste: The top card is available for play.
There are eight foundation piles, and they begin the game empty.
Each foundation starts with an Ace. A card can be added to a foundation pile only if it's one rank higher and the same suit as the pile's current top card, so the only card that fits on an 8 of spades is a 9 of spades. There can be no more than 13 cards in a pile.
The top card of each foundation can be moved back into play if another pile will accept it.
There are seven tableau piles of seven cards each. The second, fourth, and sixth card of every pile is dealt face down; a hidden card is turned over as soon as the cards covering it are cleared away.
A card can be added to a tableau pile only if it's one rank lower than the pile's current top card, regardless of suit, so any 7 fits on any 8.
Cards on the tableau that are not covered by another card are free to be played onto the foundation or any other tableau pile, and a face-up descending run may be moved as a group regardless of suit.
Any card or run may fill an empty tableau spot.
There is one waste pile, and the 55 cards left over after the deal make up the stock.
When you click on the stock, one card from the stock is dealt to the waste. You only get one pass through the stock, so there are no redeals.
The top card of the waste can be played to the tableau or foundation.