Play Apophis Solitaire Online for Free (No Signup Required)

A single-deck, 28-card pyramid where every click deals three waste piles at once, pairs must sum to thirteen, and you get just two passes to clear it. Apophis Game Layout


Apophis Solitaire borrows its name from the giant serpent of Egyptian myth who tried to swallow the sun each night, and the game coils itself neatly around the classic Pyramid layout. The familiar triangle of twenty-eight cards is dealt from a single deck, and the goal is unchanged: remove exposed cards two at a time whenever their ranks add up to thirteen — a Queen with an Ace, a Jack with a 2, a 10 with a 3 — while Kings count thirteen alone and are discarded singly.

The serpent's twist lies in the stock. Each click deals one card to each of three waste piles at once, so three fresh cards enter play with every deal and three waste tops are always open for pairing. That extra choice is balanced by a tighter clock: you get just two passes through the stock, one fewer than classic Pyramid allows, so a card flipped away carelessly may not resurface until the final pass.

Two passes is all you get through this single deck, so cards flipped too fast can cost you; how you land depends on skill as well as the shuffle. You win as soon as the pyramid is cleared — whatever remains in the stock or waste piles does not matter.

Pyramid Solitaire and King Tut Solitaire take the same pairing idea in their own directions.

And if all this pyramid math has you missing the basics, standard Solitaire is right where you left it.

If you run into anything odd or have an idea that would make the game better, please contact me.

Enjoy playing!


How to play Apophis Solitaire

Layout:

1 pyramid: Twenty-eight cards dealt face-up in seven overlapping rows. Only cards that are not covered by another card are playable.

Stock: Click to deal one card to each of the three waste piles. Two passes through the stock are allowed.

3 waste piles: The top card of each pile is available for pairing.

Pyramid:

There are twenty-eight cards in the pyramid. The first row receives one card, the second row two cards, and so on down to the seventh row, which receives seven cards. Each row overlaps the one above it, and every card is dealt face-up.

No building is permitted on the pyramid, and its empty slots may not be filled.

Cards that are not covered by another card are playable. Remove two exposed cards at a time if their ranks add up to thirteen. Kings count thirteen on their own and are discarded singly. Suits are ignored, and an Ace always counts as one.

Removed cards leave the game for good. You win when the pyramid is empty; cards left in the stock or waste piles do not matter.

Stock and waste:

There are three waste piles, and the remaining twenty-four cards comprise the stock.

When you click on the stock, one card is dealt to each of the three waste piles. The top card of each waste pile may be paired with an exposed pyramid card or with the top card of another waste pile. When the stock runs out, the waste piles are gathered up to form a new stock; two passes in total are allowed.

The top card of each waste pile is always available for pairing.