Play Seven by Five Solitaire Online for Free (No Signup Required)

One less column, one more free cell. Seven by Five reshapes FreeCell so that extra cell turns crowded, all-face-up boards into winnable puzzles of skill. Seven by Five Game Layout


Seven by Five Solitaire takes the familiar FreeCell engine and rebalances it in your favor. The name says it plainly: seven tableau columns instead of the usual eight, and five free cells instead of four. That extra cell is the whole point. With one more parking space, the largest run you can shuffle in a single move grows, and boards that would jam solid in ordinary FreeCell tend to open up.

The trade-off keeps things honest. Because the same fifty-two cards are spread across only seven columns, three of those columns start with eight cards and four start with seven. The stacks are a little taller and a little more crowded, so you still have to plan a sequence of moves rather than grab cards on instinct.

Everything is dealt face-up from the first moment, which means Seven by Five is a pure game of skill: no hidden cards, no luck of the draw, just the puzzle in front of you. Most deals are winnable if you think a few moves ahead, and the generous fifth cell makes it a friendly place to sharpen your FreeCell instincts.

If you enjoy Seven by Five, try FreeCell, the classic four-cell original, or Big FreeCell Solitaire, a larger two-deck test.

If you run into anything odd or have an idea that would make the game better, please contact me.

Have fun!


How to play Seven by Five Solitaire

Layout:

4 foundation piles: Build up in suit from Ace to King, one pile per suit.

5 free cells: Each cell holds a single card of any kind. The extra fifth cell lets you move larger runs than standard FreeCell allows.

7 tableau piles: The whole deck is dealt across seven columns, all face-up, giving three columns of eight cards and four columns of seven.

Foundation:

There are four foundation piles, one for each suit, and they begin empty.

A card can be added only if it's the same suit and one rank higher than the pile's current top card, starting with the Ace and finishing with the King. Completing all four foundations wins the game, and any card that clearly has nowhere better to go is sent up automatically.

The top card of each foundation can be moved back into play if another pile will accept it.

Free cells:

There are five free cells, each empty at the start.

Any single card may be moved into an empty cell, and the card in a cell may later be played back to the tableau or a foundation. The number of free cells and empty columns you have determines how large a group of cards you can shift in one move, so keeping cells open is the key to bigger plays.

Tableau:

Seven tableau piles hold the whole deck, every card face-up from the start.

A card can be added to a tableau pile only if it's one rank lower and the opposite color of the pile's current top card, so the only card that fits on a red 8 is a black 7. You may move a run of properly ordered cards together as long as enough free cells and empty columns are available to cover the move.

Any card may be placed into an empty tableau column.