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King Tut dresses Pyramid Solitaire in Egyptomania: clear a 28-card pyramid by pairing cards that total thirteen, with unlimited redeals but only a 20% win rate. King Tut Game Layout


King Tut Solitaire is Pyramid Solitaire dressed up for the boy pharaoh. The game took its name during the wave of Egyptomania that followed the discovery of Tutankhamun's tomb in 1922, and the layout plays along: twenty-eight cards are stacked into a seven-row pyramid that you dismantle pair by pair.

As in Pyramid, you remove two exposed cards at a time whenever their ranks add up to thirteen — a queen with an ace, a jack with a two, a ten with a three, and so on — while kings count as thirteen on their own and leave the table without a partner. What sets King Tut apart is the stock: cards are turned three at a time onto the waste, and you may run through the stock as often as you like. You win the moment the pyramid is cleared, no matter how many cards remain below.

The unlimited redeals make King Tut more forgiving than classic Pyramid, but because you draw in threes, the order of the waste decides which cards you actually get to see. It's still a tough game, with roughly a 20% chance of winning, and it takes a mix of skill and luck to clear the whole pyramid.

Its nearest relatives in the catalog are Pyramid Solitaire and Cheops Solitaire.

Want something with no theme at all? Try the classic Solitaire.

If you run into anything odd or have an idea that would make the game better, please contact me.

Enjoy playing!


How to play King Tut Solitaire

Layout:

28 pyramid cards: Seven overlapping rows, from one card in the first row to seven in the last. Remove pairs of exposed cards that add up to 13; kings are removed alone. The game is won when the pyramid is empty.

Stock: Click to deal three cards at a time to the waste. The stock may be run through without limit.

Waste: The top card is playable and can be paired with exposed pyramid cards.

Pyramid:

There are twenty-eight cards in the pyramid. The first row receives one card, the second row two, and so on down to seven cards in the seventh row, each row overlapping the one above it. Every card is dealt face-up.

No building is permitted on the pyramid.

Cards on the pyramid that are not underneath another card are playable. Two exposed pyramid cards whose ranks total thirteen may be removed together: a queen with an ace, a jack with a 2, a 10 with a 3, a 9 with a 4, an 8 with a 5, or a 7 with a 6. Kings count as thirteen by themselves and are removed singly.

The pyramid's empty slots may not be filled.

Stock and waste:

There is one waste pile and the remaining twenty-four cards comprise the stock.

When you click on the stock, three cards are dealt to the waste. When the stock runs out, click the empty stock spot to turn the waste over and go through it again — there is no limit on redeals.

The top card of the waste may be paired with any exposed pyramid card to make thirteen, and a king on top of the waste may be removed on its own.