Pair up cards that add to fourteen, a King and Ace, a Queen and a 2, and clear all twelve tableau piles before you run out of matches. Medium difficulty, a 50% win rate.

A quick, no-building game where you clear the board by removing pairs of cards that add up to fourteen.
Also known as "Block Fourteen," "Fourteen Puzzle," "Fourteens," and "Fourteen." Clearly, people weren't trying hard enough - there should be fourteen names. You'll win about 50% of the deals you play with this single deck, medium difficulty that leans more on skill than luck.
Double Fourteens Solitaire, Triple Fourteens Solitaire, and Tens Out Solitaire are close relatives, along with a game called Thirteen Out.
If you run into anything odd or have an idea that would make the game better, please contact me.
Enjoy the game!
12 tableau piles: Only the top card of each pile is in play. Pairs that add up to 14, a King and an Ace, a Queen and a 2, or an 8 and a 6, for example, can be matched and removed. At the start of the game, the first four piles are dealt five cards each and the remaining piles are dealt four cards each, all face-up.
Foundation: A hidden pile where matched pairs go. Once a pair is removed, it's gone for the rest of the game.
There is one foundation pile, though you never see it during play. Matched pairs are sent there and can't be brought back into play.
Twelve tableau piles hold the whole deck: the first four have five cards each and the remaining eight have four cards each, all dealt face-up.
There's no building on the tableau; cards just sit and wait to be matched.
Any card not covered by another card is playable.
Once a tableau pile empties, it stays empty.
The pairs that add up to 14: King-Ace, Queen-2, Jack-3, 10-4, 9-5, 8-6, and 7-7.