Six flower beds take any card regardless of suit, but only same-suit runs move as a group, while every card in the bouquet stays in play: a friendly 90% win rate.

Wildflower Solitaire is a gentle, garden-themed variation on the classic Flower Garden family. Its six tableau columns are the "flower beds," and instead of a stock and waste you are handed a "bouquet" of loose cards that are all available at once. With every card face-up and a generous 90% chance of winning, it is one of the friendlier patiences to learn — a good place to practice planning without the sting of a hidden deal.
What sets Wildflower apart from plain Flower Garden is how cards move. You build the beds downward regardless of suit, so an Eight of any suit can go on any Nine, but when you want to shift several cards at once they must already form a same-suit run. That single rule rewards tidy players: keep like suits together as you build and you can relocate a long sequence in one motion; mix them carelessly and you will be forced to move cards one at a time.
The winning plan usually revolves around opening space. Any card may be dropped into an empty flower bed, so emptying a column early gives you a parking spot that makes the rest of the deal far easier to untangle. Work the four foundations up from Ace to King in suit, feed them steadily from both the beds and the bouquet, and use undo freely to test which order of moves keeps the most options alive.
Other solitaire games like Flower Garden Solitaire, Brigade Solitaire, Stonewall, and Northwest Territory are comparable to this one.
Want the suit-matching challenge without the flowers? Spider Solitaire shares that same-suit group-move rule, minus the beds and bouquet.
If you run into anything odd or have an idea that would make the game better, please contact me.
Enjoy playing!
4 foundation piles: Build up from Ace to King in the same suit.
6 tableau piles: These are the "flower beds." Build down in any suit, and move a group of cards together only when they form a descending same-suit run. Any card can fill an empty bed. At the start of the game, each bed is dealt 6 cards face-up.
Reserve ("Bouquet"): Every card here is available for play on the foundations or tableau. This pile is dealt 16 cards at the start of the game.
There are four foundation piles. A card can be added to a foundation pile only if it's one rank higher and the same suit as the pile's current top card, so the only card that fits on a 5 of clubs is a 6 of clubs. The top card of each foundation can be moved back into play if another pile will accept it.
The six beds are built downward without regard to suit — any 8 may be placed on any 9, whatever their suits. Single cards always move freely, while a run of cards can be lifted as a unit only if it is already in sequence and all one suit. Empty beds may be filled by any card, which makes them valuable as temporary work space.